Resume:
Tanner Pearson
Software Engineer
t_pearson@me.com ║ www.tannerpearson.com ║ 763-203-3394
Languages/Tools/Skills
Gameplay Programming
Procedural Generation
Tools Development
Debugging
Data Driven Content
Serialization
Game AI
Level Design
Algorithm Analysis
YAML
C++ (2+ years)
C#
C
JavaScript
Unity 3D
Visual Studio
Azure DevOps
Git
3D Math
Python
CMake
Job Experience November 2017 - Present
CMake and Build Pipeline Engineer
Minecraft, Microsoft, Insight Global
Created Python script to update version numbers across repository
Updated CMake build generation to use newest version of CMake unity buckets
Investigated and solved issues with YAML pipelines and CMake
Converted existing Azure pipelines to YAML files
Gameplay Developer
Minecraft Marketplace Partner, Gamemode One
Core team member of one of the top fifty products on the Minecraft Marketplace
Created compelling gameplay mechanics using Minecraft's behavior packs system
Developed a gameplay prototype based around dynamically cutting meshes in Unity using C#
Debugged Existing content to create a smoother customer experience
Key contributor to the design of gameplay mechanics and set scope of projects
Used Javascript to create tools inside Minecraft to help speed up development
Gameplay Programmer & Scripting API Programmer
Minecraft, Microsoft, Insight Global
Created an interface between the public scripting API and blocks to give players more freedom
Implemented an event listener/coordinator system with unit tests, catching bugs early
Wrote public facing documentation and code samples for the public scripting API
Hooked existing in game weather system into the public scripting API
Created a UI screen to direct players to the game’s bug tracker and feedback website
Added a new mechanic to the game that changed how players traverse the oceans of Minecraft
Implemented Telemetry for new Xbox Live achievements
Wrote a data driven water color system that players can use to customize their game
Implemented the generation of new ocean biomes for a more diverse underwater experience
Prototyped a Map marker system that changed the way players explored in the game
Education
DigiPen Institute of Technology (Redmond WA) Graduated May 2017
B.S in Computer Science in Real Time Interactive Simulation Degree